Interview with an Alchemist
Introducing our Design Director/Alchemist - Carl Jackson
How long have you been working in the Games Industry?Almost 20 years! I started back in 1995, on a flight simulator called EF2000 working in the QA department. I spent 5 years working in QA and got to know the games industry very well in that time, but instead of making sure games worked, I wanted to be designing and creating them myself.
How did get into designing computer games?The first design job I had was back in 2002. I was creating tracks for racing games, which was a great experience. Creating and then playing tracks I’d made, and honing them until they delivered the experience we were aiming for was great fun.
As a level designer, I wasn’t in a position back then to do full game design, but I was having a lot of ideas for games, so I kept them all in my head until the time came when I could use them.