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Contents

Introduction
Object of the Game

Keyboard Shortcuts

Characters
Strength
Craft
Fate
Gold
Lives
Special Abilities

Adventure Cards
Types of Adventure Card

The Game Turn
Movement
Encounters

Attacks
Battles
Psychic Combat

Character Rules
Objects
Followers
Spells
Trophies
Evading
Alignment

Golden Rules
Special Ability vs. Rules
Can vs. Cannot
Natural vs. Modified Roll

Other Rules
Toads
Losing A Turn
Having and Using Cards
Ditching Followers and Objects
Talisman and Purchase Cards
Warlock’s Cave

The Outer and Middle Regions
Crossing Between the Outer and Middle Regions
The Sentinel Space
Rafts

The Middle and Inner Regions
Crossing Between the Middle and Inner Regions
The Portal of Power
Movement in the Inner Region
Encounters In the Inner Region