Talisman: The Horus Heresy Design Blog Part 2

Welcome to the Talisman: The Horus Heresy Design Blog.
The Blog will be split into 4 parts.

Part 1 of the Design blog can be found HERE

In part 2 we will be looking at the new Strategy Stat and how it works with Strategem Dataslates.

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Stratagems

The equivalent of Talisman’s Spells in T:THH is Stratagems. There are many rules governing Spells in Talisman, affecting their secrecy, timing and limits based on a character’s Craft. All Stratagems in T:THH are visible to all Warlords at all times. There is no more secrecy! Knowing which Stratagems a Warlord is holding and trying to work out how they might use them is a new strategic element which previously only Talisman characters with certain abilities were enjoying.

Stratagems are used at the start of a Warlord’s turn. Once he rolls the die to move, they cannot be used for the rest of that turn.

There are no ‘reactive’ Stratagems, such as Talisman’s Counterspell or Preservation. Once a Stratagem is used, it will be successful and cannot be prevented by another Warlord’s actions.

In Talisman, the number of Spells a character can have is related to their Craft, and if their Craft decreases, they may be forced to discard Spells. In T:THH, Stratagems are linked to a Warlord’s Strategy ability. Strategy increases as the Warlord is victorious in combat, and he may have a Strategy score of 1, 2 or 3. This number is also how many Stratagems the Warlord can have.

Some familiar Talisman Spells have made it into T:THH, including Transference, Strength, Water Walking, Enrich and Teleport. Some have been slightly tweaked to fit the new setting better, including Divination which now allows you to view the next 5 Dataslates and choose one to destroy, plus Blessed which gives you and your team-mate a Fate point.

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Strategy Stat + Pips

In addition to the Talisman character abilities (Strength, Craft, Lives, etc.), T:THH includes a new ability – Strategy. Strategy represents how successful a Warlord has been in any type of combat. Each combat victory rewards the Warlord with a Skull ‘pip’. When the required number of Skull pips have been earned, the Strategy ability will increase by 1, to a maximum of 3. This number is also how many Stratagems a Warlord can have. Suffering a defeat in combat will remove one Skull pip, but a Warlord’s Strategy ability will never decrease due to a defeat.

In part 3 of the Design Blog we will be looking at navigating the board.
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