The Sacred Pool Expansion
WelcomeQuests, combat, glory, and gold! Welcome back to the magical realm of Talisman®.
The Sacred Pool expansion for Talisman: Digital Edition features new character, Adventure, and Spell Cards. These cards work exactly like those in the base game.
The Sacred Pool Symbol
Cards in this expansion are marked with a Lady of the Pool symbol, so you can differentiate them from the cards from the base game.
Stables CardsSome encounters in The Sacred Pool expansion allow characters to purchase or take specific cards from the Stables deck.
Quest Reward Cards
Gaining RewardsIn the base game, characters who complete a Warlock Quest immediately teleport to the Warlock’s Cave and gain a Talisman. When playing with the Quest Rewards, players may draw the top card from the deck of Quest Reward Cards instead of gaining a Talisman. Characters who complete a Warlock Quest still teleport to the Warlock’s Cave, even if they choose to gain a Quest Reward instead of a Talisman.
When a character gains a Quest Reward, the card is placed faceup in his play area. Some Quest Rewards give characters a bonus and then are immediately discarded, while other Quest Rewards allow characters to keep the card until they choose to use its bonus. The effects of this bonus are described on the Quest Reward Card.
When a Quest Reward is discarded, the card is removed from the game. Therefore, each Quest Reward Card may only be gained once per game.
Quest Rewards are not considered Objects, Spells, or Followers. Therefore, they cannot be ditched, stolen, sold, or traded. If a character is killed, he must discard all of his Quest Rewards. Characters may gain any number of Quest Rewards during the game.
Alternative Ending CardsThe use of Alternative Ending Cards is optional and players should agree whether or not to use them before starting the game.
SetupSetup for Alternative Ending Cards is determined by which of the two game variants players decide to use. Players can start the game with the card either revealed or hidden.
Revealed VariantThe revealed variant has a greater impact on characters during the course of the game and offers players more strategy.
If players use the revealed variant, the Alternative Ending Cards should be shuffled at the start of the game and one card, drawn at random, is placed faceup on the Crown of Command at the centre of the board.
Hidden VariantThe hidden variant adds more mystery and excitement to the game since players do not know what dangers await them at the Crown of Command until they reach the space.
If players use the hidden variant, all Alternative Ending Cards with a revealed icon in their upper left corner must be removed from the game. Cards with a revealed icon can only be used when playing with the revealed variant.
The remaining Alternative Ending Cards should then be shuffled at the start of the game and one card, drawn at random, is placed facedown on the Crown of Command at the centre of the board.
Encountering Alternative EndingsAlternative Ending Cards replace the base game’s victory conditions, offering players new ways to win the game. When using the Alternative Ending Cards, characters on the Crown of Command must encounter the Alternative Ending Card and follow the rules printed on the card – they cannot cast the Command Spell or encounter other characters on the Crown of Command unless the Alternative Ending Card specifically states otherwise.
All other rules regarding the Inner Region still apply when playing with Alternative Ending Cards:
• None of the creatures in the Inner Region (nor any of the Alternative Ending Cards) can be affected by any Spell. They also cannot be evaded.
• Characters on the Crown of Command cannot move and must remain on that space unless the Alternative Ending Card specifically states otherwise.
• Once any character has reached the Crown of Command, any character who is killed automatically loses the game.
Alternative Ending Cards generally only affect characters on the Crown of Command.
However, instructions that have a star icon at the start of their text affect all characters, no matter what Region they are in, including characters on the Crown of Command.