6th July 2020
FURY OF DRACULA: DIGITAL EDITION - DEVELOPERS BLOG VOL.2
“I didn’t want to believe it at first. The signs were there, but I thought I knew better. That foul monster turned to dust when we impaled its heart, and that would have been the end of any human or creature born of this world. But you can’t apply logic to this monster. And given what I’ve seen since… now I very much believe. Dracula has returned.”
Hunting notes of Professor Abraham Van Helsing, 27th November 1884
Hello again hunters!
We’re glad you all enjoyed our first dev blog, and now we’ve got even more to update you on! This is the first time we’ve set out to create a dev blog for the work we do here at Nomad Games, so we’re very open to feedback on what you want to hear. Want to know more about the issues we face or what went wrong? Or want more deep-dives on specific aspects of the design of the game? Let us know! (You can find all of our super cool social media links at the end of this blog)
What are we working on right now?
While our programmers and QA teams look at fixing bugs, this means our art team can dive into making the game look closer to the release version. They’ve been busy making the game look even nicer, so take a gander at what they’ve done!
Improving the UI
Up until recently, the user interface for Fury of Dracula had been placeholder - our development team are focused on making the game work, and up until now it hasn’t mattered what the game looked like. When we’re working on a game, it’s more important that our developers can see all the moving parts to properly identify where issues are occurring and making sure everything works properly - which is why we only give the game a very minimal look to start with.
Obviously, that can’t be the case for the full release, so we’re now making sure things look nice and sparkly!
The user interface is something that takes a lot of time to perfect, as we need to make sure it conveys all the information that players need without being too cluttered and confusing.
We’ve also updated the look of the ‘Library’ page so you can browse all the cards in the game in style!
Post-Processing Effects
Our awesome art team has been extra busy recently, as we start to make the game look even nicer. One of these changes is the addition of post-processing to the game. These are a mixture of effects we apply to the game after it has already been rendered. It doesn’t sound like much, but check out the difference for yourself!
We’re still finalising exactly what the game should look like once these effects are used, but we’ll get there soon we’re sure!
Character Cards
One of the most important aspects of Fury of Dracula is the characters - which is why we’ve been working on adding character details to the UI. We now have a column of characters you can select from, allowing you to view specific characters to see how your allies or enemies are surviving!
This will help you keep track of how much health everyone has, how many bites they’ve taken and any special abilities they have.
Save System
What’s the point of having a digital adaptation if you can’t save and resume it? That’s why we’ve been working on making sure the save and resume functionality is working properly for Fury of Dracula. At the moment this involves saving the game as much as we can, finding what the game doesn’t save and then diving into that on a case-by-case basis.
What are we working on next?
We’re building up to a ‘milestone’ build which will have a whole heap of exciting features. Once this milestone is reached, we’re going to start looking for Fury of Dracula beta testers from the community - so stay tuned if you’re interested!
How can I keep up to date with Fury of Dracula?
We’re going to keep you up to date with developments through more of these blogs, so check our website from time to time to see what we’ve been working on.
You can also follow us on social media to keep up to date with the latest news about not only Fury of Dracula, but all our other games! Join us on Facebook, Twitter and Instagram to hear announcements as they happen. Or if you’d like to join the ranks of hunters on our Discord, you can join it here - you can even chat directly with the dev team there!