Loved by millions, Backgammon is a timeless two-player strategy game unlike any other. It’s easy to learn: simply get your checkers off the board ahead of your opponent.
Enter the City, brave traveller, and discover the wealth and wonders it holds!
The long awaited expansion for Talisman: Digital Edition will soon be available. The City adds a whole new region to explore at the top-left of the board, plus 6 characters, 82 City Cards, lots of new decks and 3 Alternative Ending Cards. This City expansion preview will shed more light on these fantastic new additions to Talisman: Digital Edition. Read more
Introducing our Managing Director/Healer Don Whiteford a.k.a. Chief Druid
How long have you been working in the Games Industry?After more than a decade working as a graphic designer and copywriter in advertising, I first got into the games industry just over 20 years ago. I am what some folk politely term a ‘veteran’.
How did you start out/get into this sector?I got a job as a producer after doing a 15 page critique of my favourite game at the time, TFX by Digital Image Design. Martin Kenwright liked what he read and offered me a job! I had to move my family from The Netherlands back to the UK. More specifically to Runcorn, which I thought was in Somerset…
Introducing our Design Director/Alchemist - Carl Jackson
How long have you been working in the Games Industry?Almost 20 years! I started back in 1995, on a flight simulator called EF2000 working in the QA department. I spent 5 years working in QA and got to know the games industry very well in that time, but instead of making sure games worked, I wanted to be designing and creating them myself.
How did get into designing computer games?The first design job I had was back in 2002. I was creating tracks for racing games, which was a great experience. Creating and then playing tracks I’d made, and honing them until they delivered the experience we were aiming for was great fun.
As a level designer, I wasn’t in a position back then to do full game design, but I was having a lot of ideas for games, so I kept them all in my head until the time came when I could use them.