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The Nomads go to Lapland!

This year we’re joining in with the festive frivolities by publishing Lapland Solitaire! For this month only we’ve switched The Reaper and Dragons for Santa Claus and the Elves, and they need your help to build a new Lapland.

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Backgammon Blitz Comes to PC!

Here at Nomad Games we’re very excited to announce the release of Backgammon Blitz, the first dedicated Backgammon game on steam. We’ve joined forces with leading independent developer VooFoo Studios to present a carefully crafted digital makeover of this classic game.

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Loved by millions, Backgammon is a timeless two-player strategy game unlike any other. It’s easy to learn: simply get your checkers off the board ahead of your opponent.

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Bob Harris Interview 5

The Success to Bobs Talisman design is inventing something that he loves playing.

Bob Harris Interview 4

30 years later and Talisman is still going strong, we have Bob Harris to thank for that!

Bob Harris Interview 3

Bob Harris, Inventor of Talisman, reveals which of his favorite games helped influence Talisman.

Bob Harris Interview 2.

Bob Harris, Inventor of Talisman, gives us his thoughts on board games today.

Bob Harris Interview 1

We've had the rare pleasure of interviewing Bob Harris, the Inventor of Talisman and we'll be streaming a few of these videos over the next week.
So how did Bob get into game design?

The City Expansion - Preview

Enter the City, brave traveller, and discover the wealth and wonders it holds!

The long awaited expansion for Talisman: Digital Edition will soon be available. The City adds a whole new region to explore at the top-left of the board, plus 6 characters, 82 City Cards, lots of new decks and 3 Alternative Ending Cards. This City expansion preview will shed more light on these fantastic new additions to Talisman: Digital Edition. Read more

Interview with a Healer

Introducing our Managing Director/Healer Don Whiteford a.k.a. Chief Druid


How long have you been working in the Games Industry?

After more than a decade working as a graphic designer and copywriter in advertising, I first got into the games industry just over 20 years ago. I am what some folk politely term a ‘veteran’.

How did you start out/get into this sector?

I got a job as a producer after doing a 15 page critique of my favourite game at the time, TFX by Digital Image Design. Martin Kenwright liked what he read and offered me a job! I had to move my family from The Netherlands back to the UK. More specifically to Runcorn, which I thought was in Somerset…

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Interview with an Alchemist

Introducing our Design Director/Alchemist - Carl Jackson


How long have you been working in the Games Industry?

Almost 20 years! I started back in 1995, on a flight simulator called EF2000 working in the QA department. I spent 5 years working in QA and got to know the games industry very well in that time, but instead of making sure games worked, I wanted to be designing and creating them myself.

How did get into designing computer games?

The first design job I had was back in 2002. I was creating tracks for racing games, which was a great experience. Creating and then playing tracks I’d made, and honing them until they delivered the experience we were aiming for was great fun.

As a level designer, I wasn’t in a position back then to do full game design, but I was having a lot of ideas for games, so I kept them all in my head until the time came when I could use them.

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