19th June 2020
FURY OF DRACULA: DIGITAL EDITION - DEVELOPERS BLOG VOL.1
“I’ve slept for far too long… but this world has grown soft while I slumbered. The hunters thought they had seen the end of me, but my power grows mightier with each passing moon. Soon will come my time to raise to my true power, and my rightful place as ruler over the lesser thralls who dared thwart my plans for London. I will have to act with caution however… the hunters cannot discover my plans before they bear sweet, bloody fruit.”
First entry in the recently discovered diary of Count Dracula, 13th November 1884
Hello hunters!
We hope you’re just as excited about our upcoming release of Fury of Dracula as we are! In order to give you all a better idea of what is happening with Fury of Dracula, we’re going to be publishing a series of exciting blogs that give you some insight into what we’re doing behind the scenes. We’ll be releasing them up until the game releases, so you can follow along with our exciting developments!
Over the past few months, Fury of Dracula has come along in leaps and bounds. Currently, we’re on our 4th ‘iteration’ of the game, and have now got far enough that you can play the game - which means our QA team can start testing!
Over the coming months, we’ll continue to post updates on how development is progressing, to keep you all updated and in the loop. We’ll be sharing footage that shows the game in development, so expect to see unfinished assets and all sorts of horrors!
As you can see, we’re making good progress with the game! So far, we’ve implemented:
The Hunters as playable characters
Dracula as a playable character
Movement around the game board
Combat
Day/Night cycle
Dracula’s influence tracker
‘My Collection’ page that lets you browse all cards
Animations for a bunch of cards
We’ve still got a while to go before we’re ready to unleash Dracula upon you all, but the good news is that the core of the game is very much there!
What are we working on right now?
This month has been another exciting one for Fury of Dracula development! Some of the features we’ve been working on recently include:
Combat Cards
While we had the mechanics for combat cards set up, we didn’t have the animations for them ready… until now! Now you can experience the thrill of combat in Fury of Dracula even more dramatically than before. These still need to be fully implemented into the game, but that’s now down to our awesome programming team.
Highlighting movement options
Fury of Dracula is a game all about travelling across Europe, so it’s important to know where you’re going! We’ve just updated how the game highlights your different movement options, so you can travel across Europe in style. We’ve also got around to adding the road and rail selection options, so you can choose your travel options!
One of the things we keep in mind when making our digital adaptations is how mechanics translate from the board to the screen. We want to make sure all your options are as clear as they can be!
How can I keep up to date with Fury of Dracula?
Over the coming months, we’ll continue to post updates on how development is progressing, to keep you all updated and in the loop. We’re also keeping a close eye on our community, so if there is anything you’d like us to talk about in these blogs just let us know!
You can also follow us on social media to keep up to date with the latest news. Join us on Facebook, Twitter and Instagram to hear announcements as they happen. Or if you’d like to join the ranks of hunters on our Discord, you can join it here.