1st March 2021
TALISMAN CHALLENGE UPDATE LAUNCHED
Hello Talisman fans!
We've got a bumper update for you today, as we're officially rolling the Challenge Update out onto Steam! The biggest feature of this update is the addition of Challenges! By completing challenges, you can earn exclusive avatars and titles to further customise your Talisman profile. Show off your skills or just express yourself to your Talisman buddies! You'll find your challenges under a new tab with all your other profile stuff!
We've got challenges that'll rotate daily, weekly and monthly along with permanent challenges that you can keep working towards - some of the permanent ones don't appear until you've made a certain amount of progress though!
Also included in this update are an absolute heap of other improvements, fixes and changes - many of which were requested by you (our awesome community!)
Below you'll find the full, detailed patch notes for this update:
Miscellaneous Changes
Signing out keeps you signed out when relaunching
The Game Speed option is now a house rule in online games - a much requested feature!
Achievement: Don't Fear the Reaper now unlocks correctly
Sudden Death (ending) now includes destinies, beast rewards and dragon scales
'Poison Cards' should be much easier to use now
Info dialogs for profile sections
Tooltips on Tokens in inventories have been fixed
Statistics Changes
New stat 'Goblins killed'
'Demons Killed' stat includes 'unofficial demons' such as Lesser Demon (Spirit)
Treasures & Relics weren't counting their other stats (Objects/Talismans)
Eagle King (ending) now counts towards Eagle King defeat count
Cards Burnt stat should work properly now
Character wins/losses should now ignore Toads & Ghosts
Game Logic Changes
Tapestry Rewoven is no longer able to show revealed endings
Dragon Tokens are now processed in the correct order
The Day and Night cycle should now only change once per turn
Queen Mab should now have the correct bonus on subsequent encounters
All other Enemy and Creature combat bonuses are correctly reset
Doomsayer's taking of a Spell is now optional
Life Tap (Spell) better handles players deaths
Cursed Followers may no longer be ditched at the Ice Bridge
Flail of Blood is no longer permanently in the Active Cards area
Active Cards shouldn't show card backs any more
Felclaw now has the correct stats
Night Gaunt has the correct stats & faces the correct way
Using St George is now optional
The Legendary Horse and Cart hold the correct number of extra Objects
Choosing Path cards should be more reliable
Several Followers have been fixed where they could be used when they shouldn't have been (this fixes a few lock-ups)
Ekor & Shiver Nymph should correctly flee when revealed (if their condition is met)
You should now only gain gold once from character bounties
Brood tokens effect now works correctly with the Queen Crest
Pathfinder 'roll up to move' works during movement roll and not just before
The One Talisman can no longer be lost
Chest (Dungeon) now gives the correct amount of gold
Chest (Dungeon) now also removes the correct amount of lives
Improved Forge Destiny's check for valid targets before casting
Six-Fates Inn no longer shows the Carnival when in use
Player Graves are moved to expansion entrances in endings where they are locked out of the region
Broken Spire now correctly handles results above 12
NPCs can now teleport to the Deep Realms when reaching the end of an Expansion
Movement in the Deep Realms fixed more generally for both players and NPCs
Trophies with abilities should now work correctly
'Herald based effects' are no longer constrained to just combat dice
'View Board' option added to several cards
Taking gold from the Treasure Hoard is now optional
Taking multiple Tokens off cards at once should work correctly
Handing in 'Character Bounties' can be delayed until the end of a turn
You can now use Staff of Mastery through your inventory
The game now displays the original square description when rolling for a Card effect that references it (e.g. Temple replaced by terrain when encountering Idol)
Haversack loop has been fixed
Merchant's Trade loop also fixed
Clockwork Guardian loop is also fixed!
AI Changes
AI loop fixed when evaluating a Rusty Boomstick
AI loop fixed when trying to stash a card with the Scavenger
AI loop fixed with the Conman evaluating gold
AI loop fixed with Artificer's Recycle ability
AI loop fixed using fate to pay for gold to pay for fate
AI should no longer overestimate its strength with a warhorse (we told them to be more realistic in future)
AI improved when evaluating the Castle
AI no longer gets stuck with the Monster Hunter Denizen
AI is more conservative when using some 'disposable' combat cards
AI no longer ignores Den of Thieves options
AI now accounts for multiple Witch Hunters
Fixed a nondeterminative AI issue with burning curiosity
Resolved an issue where the AI wouldn't select cards because they thought it was still selected
Crash Fixes
Fixed a crash with 'Gain Strength' Warlock Quest
Fixed a crash whilst quitting during an 'interruption event'
Fixed a crash when revealing the Fire Elemental
Fixed a crash when exiting a battle
Fixed a crash rendering an invalid texture in the dragon tower
Fixed a crash related to inviting friends
Fixed a crash with Clockwork Spellcrafter
Fixed a crash with the 'Roll for Quest' Warlock Quest
Fixed a crash at the Hydra Dragon (Dragon inner region)
Fixed a crash when destroying terrain whilst playing their SFX
Fixed a crash evaluating the Vagabond (Destiny)
Fixed a crash evaluating the Ironscale Dragon
Fixed a crash evaluating Spectre Collector's abilities
Fixed a crash evaluating the Hand of Midas
Fixed a crash as a result of encountering Havenville
Fixed a crash when removing a square Hex was cast on
Fixed a crash swapping from Judgement Day to the default ending
Fixed a crash using certain spells combined with Hydra Spell
Fixed a crash with the Devout Blacksmith
Several other crashes fixed
Other minor changes
Fixed some controller mappings, shortcuts & colours
Board navigation improved
Tooltip tweaks
Minor text edits
You are now able to use navigation shortcuts during an AI's turn
Minor font changes to accommodate previously unprintable characters
Phew, that's a lot of changes!
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Once we’re close to releasing the update, we’ll shout about it on all our different social media channels, so follow us on our Facebook, Twitter, Instagram and Discord - or sign up to our newsletter!